At least if I correctly understand the licensing options. Unity costs 1500 to remove the splash screen and give you access to the source. I was thinking to use some 4k textures this way also but 2k is bad enough.ĬopperCube editor starts to crash around 350MB to 400MB with too many textures. Details: Unreal cost 5 of your revenue minus the first 3000 (10k - 3k 5). The 3D models are all optimized to be used in CopperCube, and animated models have all the animations needed by the standard CopperCube behaviors. In total, there are now 13 model packs available for download. Why am I doing this? - because I was hoping to speed up game load times for start using small textures to start off and also have higher texture resolution while keeping memory requirements down. There are now a few new free 3D models available which your can use in your 3D games, created with CopperCube. For details of all these features, refer to the CopperCube documentation. Upgrades CopperCube 5 game engine to the Professional Edition: Adds video playback capabilities, makes it possible to use unlimited scenes per file, unlocks the scene metrics tool, adds a command line interface. I used pure javascript only (no in-built actions or behaviors) with the usual load texture then ccbSetSceneNodeMaterialProperty code.Īny suggestion please Niko on what to do about this ?Īny particular format works best for this ? CopperCube 5 - Professional Edition Funciones. The lastest 3 new additions have been contributed by CopperCube Efe. As always, all 3D models are all optimized to be used in CopperCube, and animated models have all the animations needed by the standard CopperCube behaviors. In total, there are now more than 80 free 3D models available for download. I have tried PNG, BMP & JPG formats but no noticeable difference in any of the formats - same thing happens to all.slight delay from 512 to 1k and much bigger delay from 1k to 2k textures. Just uploaded 3 new free high quality 3D models for your 3D games, created with CopperCube. The problem is that it causes the game to freeze until loaded and applied before continuing which wrecks the game play experience. I create a working javascript LOD that loads and applies different texture sizes according to distance from the player for PC.
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